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Comparing Player Behaviours in Video Games and Online Poker | Talk Business

Comparing Player Behaviours in Video Games and Online Poker | Talk Business

Studies have consistently found that online poker players exhibit specific cognitive patterns distinct from those of offline gamblers. Research by MacKay et al. 2014 highlights that online poker players may possess a higher degree of cognitive distortions surrounding poker play. Over two years, an extensive study examining electronic betting records of 2,489 new subscribers to a major gambling operator’s platform found that the most involved players devoted more time and money to online poker. These players, representing the top 1%, exhibited more problematic gambling behaviours compared to the trivial players. These players engaged primarily in low-stakes games and did not show signs of excessive gambling.

Behavioural and neurophysiological responses also differ among online poker players. Giustiniani et al. 2024 reported different brain activity measurements in online poker gamblers compared to non-gamblers. This indicates a lower level of visual awareness due to habituation to the virtual environment.

Time Management and Preoccupation

Dr. Maris Catania, a safer gambling consultant, explored the markers of gambling-related harm in online poker games. Findings revealed that poker demands more time than other casino games. Unlike slot players, poker players often spend considerable time reading poker books, consuming related content, and discussing game strategies with peers. This preoccupation is reflected in their activity rates, with 18% of the online poker population playing weekly, nearly double the percentage of slot players. On average, the online poker player engages in gameplay approximately 33 days per year, almost twice as frequently as other gamblers.

Economist Ingo Fiedler’s analysis of hundreds of thousands of hands played over six months found that the best hand won only 12% of the time, and less than a third of hands reached showdown. Consistent winners were prevalent in mid-stakes games, and as stakes increased, the variability in skill decreased. The higher the stakes, the greater the skill edge. A comparison of return on investment for recreational and professional players at the 2010 WSOP showed that recreational players lost over 15% of their buy-ins, while professionals won over 30%.

Behavioural Comparison with Video Games

Research into video game addiction rates has shown that addiction is not strongly correlated with specific game types or design elements, as noted by Manchanda and Branco. Instead, addiction tendencies relate more to individual predispositions. Addicted gamers tend to own more games, have more friends on gaming platforms, play longer sessions, and frequently purchase new games. Adolescent video game addiction has been linked to mental health issues, including attention problems, depression, and anxiety. Excessive gaming can lead to structural brain changes affecting decision-making and impulse control.

In contrast, the behaviour of online poker players is characterized by a distinct division between casual players and highly involved players. Studies have identified two primary profiles. There are players who engage in low-stakes games without excessive spending, while others are heavily involved in high-stakes games and exhibit problem gambling behaviours.

Both video games and online poker encompass social interactions. Video games, especially massively multiplayer online games, emphasize team collaboration and behavioural interdependence. Research indicates that team performance in these online games is influenced by the level of cooperation among members. Video games can also promote prosocial behaviour. Gamers who assist others in gameplay are more likely to engage in prosocial activities afterward.

Motivations and Demographics

Differences in player motivations for video games and online poker are evident. Video games are often played for entertainment, social interaction, and skill development. Conversely, online poker is primarily driven by the joy of wagering and potential financial gain. This divergence in motivation is reflected in the demographics of players. Video games appeal to a younger audience seeking enjoyment and social engagement. Online poker games attract an older demographic with an interest in gambling and profit.

Addiction and problematic behaviours pose challenges but also present opportunities for positive outcomes. Video games can enhance cognitive functioning, social interaction, and skill development. Poker, with its focus on individual decision-making and psychological strategies, fosters improved decision-making and insightful psychological skills.

Social Impacts and Community Building

Video games and online poker both offer avenues for social interaction and community building, albeit in different ways. Video games, particularly those that are multiplayer, create environments where players can form alliances, teams, and even friendships that extend beyond the game. Online poker also fosters community, but often in a more competitive setting where strategy and skill dominate interactions. This dynamic can create a sense of camaraderie among players who share tips and strategies, yet also maintain a level of competition.

Conclusion

Comparing player behaviours in video games and online poker reveals distinct cognitive patterns, behavioural responses, and social interactions. Both activities require further research into their respective addiction potential, mental health impacts, and opportunities for fostering positive behavioural outcomes. Understanding these differences can help in developing targeted interventions and support systems to mitigate negative effects while enhancing the positive aspects of gaming and online poker. By acknowledging and addressing the unique characteristics of each, we can better support players in achieving a balanced and healthy approach to their gaming activities.


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